TRIVIA CRACK
Growing up I have always loved any type of
Trivia game, my daughter is the same way. The game I chose is both for
entertainment and learning-Trivia Crack. This game is currently an app on the
Android and iOS platform. I currently
play this game and now my 8 year old daughter has an addiction to it as well.
The wheel has seven categories: art, science, sports, entertainment, geography,
and history. There is also a special category called “the crown”. You can play
against your friends, or random players. When it’s your turn, you spin the
wheel to land on a category, then you are asked a question from that category.
The goal is to answer questions from all 6 categories before your opponent
does. Each category is represented by a character. Your turn continues until
you get an answer incorrect. If you land on the special crown, or get 3 answers
correct in a row, you get to choose what category you want to answer or you can
challenge your opponent for one of their characters.
Sample Question
Sample categories and wheel
Choose your strongest category
Trivia Crack uses the 6 C’s of motivation to
get adults and children motivated to play the game. One motivator is Choice. The game gives players
several opportunities to make a choice. The player can choose if they want to
play with a random opponent or a friend. The player can also choose to
challenge their friend for a character. The player can choose which category
they are most knowledgeable about and want to answer when they land on the
crown space. Challenge is another motivator. The questions get harder
as you answer them correctly. The questions are usually not too easy or
difficult. Another motivator is control, the player can choose
who they want to play with. The game also allows a player to suggest their own
questions for the game so the player is now involved in part of the decision
making of the game. Another motivating factor is collaboration.
The game allows for chat during the game, so you can chat with other
players. My daughter also plays the game with me and her younger cousin. She
asks me for help during the game with questions she doesn’t know and she is
also teaching her younger cousin subjects when she is playing with her. Trivia
Crack uses constructing meaning
because some of the topics in the game are what she is learning in school. She
especially likes the science and geography categories when it relates to a
topic she is currently learning about. I can’t believe how many times she
yells, “I’m learning about this in science!” and gets the answer correct. Another motivator in the game is consequences. The game has messages such as “good job” or
“nice try” when you get an answer correct or incorrect. The game also shows how
you rank among friends and your best categories. This gives the player a sense
of achievement and the motivation to do better and beat their own and others’
scores.
Players can suggest questions for the game
Players can see which categories they perform best in
Players can see their own progress and ranking among others
I think all motivators from this game can be
applied to the classroom. Some of the main motivators of this game are choice,
control and consequences. Giving students a choice increases their motivation
to learn. When students can
choose tasks they are interested in, they spend more effort learning and
understanding the material. Control allows students to be involved in the decision making
and they will be responsible in their learning. Consequences allow students to
have their achievements recognized so that they feel a sense of
accomplishment. I
would use my own version of this game in my classroom. The game involves all of
the 6 C’s and would be a great addition to the classroom for learning and
educational fun.






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